天遒歌&岩壑之崩 (若陀龙王战斗bgm [The battle theme of Azhdaha])
原神  

2022.04.09  
原神 - 天遒歌&岩壑之崩 (若陀龙王战斗bgm [The battle theme of Azhdaha]) by Purrvoice热狗
原神 - 天遒歌&岩壑之崩 (若陀龙王战斗bgm [The battle theme of Azhdaha]) by Purrvoice热狗
Attachments(3)
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Instruments
Piano 88keys
Difficulty
Expert
Pages
11
Lyrics
Not included
Sheet Type
2staves
Instrumentation
Solo
Chord
Not included
Period of use
90 days
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Purrvoice_Hotdog Piano Sheets86

以下为中文简介和机器翻译: The following is Chinese introduction and machine translation: ———————————————————————————————————————

简介:

犹记得我第一次做钟离的传说任务第二章和若陀龙王对战的时候,就被他给我带来的强大压迫感震惊了,然后我就被他打的死去活来。那时的我甚至还不知道钟离长按E可以产生护盾,所以我死了好多次。说,谢谢昆钧(笑)。第一阶段的背景音乐《天遒歌》给我的感觉是威严和史诗级的危险感。当我费了九牛二虎之力终于把这家伙打进第二状态的时候,《岩壑之崩》的第一个音符伴随着厚重的金属声在我耳边骤然炸响,我才意识到这仅仅是战斗的开始。说实话,我从来没想过游戏音乐可以做到这么好,尤其是二胡响起的那一段,还有最后摇滚的部分,简直让我想要扔掉鼠标专心抖腿了。我很久之前就觉得这是我必须要做的改编曲目之一,但真正有时间已经过去好多个月了。总之这是我做过的难度最高(各种意义上),时间最长和最喜欢的一次改编。


还原第一阶段的BGM《天遒歌》我本以为并不是什么难事,但当我真正试图用钢琴去还原连续无调性的管风琴大和弦还有深藏在背景里的声部的时候我才意识到自己的肤浅。相比第二阶段的音乐,《天遒歌》更像是一首古典乐曲,大段厚重的弦乐配合管风琴营造出危险感,层层递进,让我仿佛看到如山岳般庞大的龙王就在我面前,带着无尽的怒火踏碎大地朝我走来。尤其是背景中唱诗班的齐声颂唱,简直像是摩西分开红海那样磅礴大气。


第二阶段的《岩壑之崩》是我目前听过的最棒的游戏音乐,没有之一。从开头的第一个音符到最后的结尾,不论是旋律、层次、递进还是配器的丰富性都美不胜收。褒扬之词我就不再多讲了,当你真正带上耳机听一遍才能体会到这些溢美之词的苍白无力。丰富的配器和不同声部之间的关系是此次改编最难的地方之一。这首曲子的每一个声部配合起来都是那么赏心悦目,以至于我不想丢掉任何细节,但后来我想通了,钢琴改编不应该盲目的去还原原曲的声部,而应该遵循钢琴本身的特点有独特的风格。总之,不好意思,我又把这首曲子改成了我弹不了的样子www。在织体上一定程度上借鉴了树袋熊ww和恰空_PurrLude的版本,他们的那个版本非常的棒,推荐你们一定要看一下:BV1ey4y1s7P5


这次改编在音频制作环节面临的一个大难题是如何平衡不同部分的响度,没有响度层面动态对比的音乐不是我想要的东西。但这个音源给我带来了一些大麻烦,它在较低的响度情况下音色几乎不发生变化,只在力度超过某一阈值的时候才会有明显差异。这导致我有时必须整段都把响度拉的很高,然后在音色变化大的高响度区间内慢慢调整每一个音的力度。大量的工作最后看来还是值得的,无论是音色还是响度对比都达到了我想要的效果。


感谢:jxou、xwjcool123、Chocovanilazuki以及树袋熊ww对我的帮助!


演奏难点:

本次琴谱的难度大概介于我的往期改编【《疾如猛火》BV17r4y1w7ts】和【《冰封交响曲》BV11r4y1w7bN】之间,从难度来讲可以排进前三了。

1.全曲左手有很多ostinato,同时还穿插着一些八度进行,对耐力和准确度要求极高。

2.断奏和踏板的处理仍然是一大难点。

3.大跳!大跳!大跳!

4.右手的震音,非常考验力度把握、踏板配合和耐力。

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Introduction: 

I still remember the first time I did the legendary task of Zhong Li. In Chapter 2, I was shocked by the strong oppression he brought to me when I fought with king ruoduolong. Then I was beaten to death by him. At that time, I didn't even know that pressing e for a long time could produce a shield, so I died many times. Say thank you Kun Jun (laughs). The first stage of the background music "Tianqiu song" gives me a sense of majesty and epic danger. When I finally put this guy into the second state with great efforts, the first note of "collapse of the gully" suddenly exploded in my ear with the heavy metal sound, and I realized that this was only the beginning of the battle. To tell you the truth, I never thought that game music could do so well, especially when the erhu sounded and the last rock part, which made me want to throw away the mouse and concentrate on shaking my legs. I thought this was one of the adaptations I had to do a long time ago, but it's been many months since I really had time. In short, this is the most difficult (in various senses), longest and favorite adaptation I have ever made.


I didn't think it would be difficult to restore the first stage of BGM Tianqiu song, but I realized my superficiality when I really tried to restore the continuous atonal organ chord and the voice part hidden in the background with the piano. Compared with the music of the second stage, "Tianqiu song" is more like a classical music. A large section of heavy string music combined with the organ creates a sense of danger and progresses layer by layer, which makes me seem to see the huge dragon king like a mountain in front of me, treading the earth towards me with endless anger. In particular, the chorus of the choir in the background is as majestic as Moses separated the Red Sea.


The second stage of "the collapse of the ravine" is the best game music I have ever heard, not one of them. From the first note at the beginning to the end, the melody, level, progression and richness of orchestrations are beautiful. I won't say any more praise words. When you really put on your headphones and listen to them once, you can realize the weakness of these praise words. The rich orchestration and the relationship between different parts are one of the most difficult parts of this adaptation. Every part of this song is so pleasing to the eye that I don't want to lose any details, but later I figured out that the piano adaptation should not blindly restore the sound part of the original music, but should follow the characteristics of the piano itself and have a unique style. In short, sorry, I changed this song to something I can't play. In terms of texture, koala ww and chakong are used for reference to a certain extent_ Their version of purrlude is very good. I recommend you to have a look: bv1ey4y1s7p5


A big problem in the audio production of this adaptation is how to balance the loudness of different parts. Music without dynamic contrast at the loudness level is not what I want. But this sound source has brought me some big trouble. Its timbre hardly changes at low loudness, and there will be significant differences only when the intensity exceeds a certain threshold. This leads me to sometimes have to pull the loudness of the whole paragraph very high, and then slowly adjust the intensity of each tone in the high loudness range with large timbre changes. A lot of work seems to be worth it in the end. Both timbre and loudness contrast have achieved the effect I want.


Thanks for:jxou、xwjcool123、Chocovanilazuki、树袋熊ww


Performance difficulties:

The difficulty of this score is probably between my previous adaptations [as fast as fire bv17r4y1w7ts] and [frozen Symphony bv11r4y1w7bn], which can be ranked in the top three in terms of difficulty.

1. There are many ostinatos in the left hand of the whole song, and some octaves are interspersed at the same time, which requires high endurance and accuracy.

2. The processing of staccato and pedal is still a major difficulty.

3. Jump! Jump! Jump!

4. The tremor of the right hand is a great test of strength, pedal coordination and endurance.